Once it was quite obvious that internet games were here for the long haul and their unrivaled popularity among children and students of all ages was not going to change or fade away, educators and other various experts began to seriously consider the implementation of educational games. They knew it would be a tremendous endeavor with a multitude of avenues to be considered, albeit teaching via educational games was essential in light of this colossal gaming phenomenon.

Experts collectively agreed that educational games offered the world a rare opportunity to influence students’ already established enthusiasm in gaming, and in order to reform education and promote healthy development, they must utilize them. They knew enough about digital games and how they worked to recognize their promise, thus the brainstorming began.

online gamingThey considered the veracity of young children being truly immersed in this world of video games and the play free online games craze already, so that when they introduced these children to kindergarten and instituted a no video games allowed rule, they would lose these kids, and lose them quickly. Experts additionally recognized and admitted that the same holds true for pupils of all ages, for online gaming constitutes a major portion of their lives.

The educators, scientists, and other experts had quite an endeavor before them, but the enormous responsibility of introducing gaming into the educational system, and the following impact it had for the potential of creating either positive or negative outcomes, could not deter them.

Presently educational games have an inroad into not only K through 12 and beyond, but in various industry and organizations as well. These games not only introduce young students into everyday basic necessity skills but are launching senior students into the skills required for the 21st century.

Funny games with recognizable characters develop motor skills along with eye hand coordination for the young students and instruct them on hygiene and health issues while utilizing colors. Sesame Street’s educational game Color Me Hungry teaches the importance of eating your colors by choosing fruits and vegetables to be included in meals. The game Germinator teaches children about germs and the healthy reasoning behind good cleanliness habits, for example.

Students in middle school are being taught diverse aspects of science through the development and implementation of numerous educational games. CBS, the American Academy of Forensic Sciences, along with some additional major contributors, collaborated together with funding provided from the National Science Foundation and developed a game named CSI: Web Adventures. In this game, students are introduced to forensic sciences based on actual cases from the hit television show.

While playing the game, students do DNA testing, identify fingerprints, tire tracks or perhaps footprints left behind and conduct interviews with suspects while trying to solve the case. This role playing enables students to really identify with sciences in a way that textbooks alone are incapable of producing.

Beyond schools and higher learning institutes, even the military has enveloped educational games as a viable training method for their soldiers. The video game entitled Doom was re-scripted in concerted effort by its developers and the military, enabling the armed forces capabilities to teach their trainees in real time virtual combat situations, in preparation for actual wartime battle.

What technology brings to the educational games table is an almost infinite opportunity to practice what has been taught that no other method could accomplish. As a result, these educational games further engrain the lessons in students’ minds while causing learning to be downright fun.

The bottom line is that digital, video and online games will continue to advance and be utilized as a teaching tool in classrooms and within a myriad of teaching platforms.

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