Once it was quite obvious that internet games were here for the long haul and their unrivaled popularity among children and students of all ages was not going to change or fade away, educators and other various experts began to seriously consider the implementation of educational games. They knew it would be a tremendous endeavor with a multitude of avenues to be considered, albeit teaching via educational games was essential in light of this colossal gaming phenomenon.

Experts collectively agreed that educational games offered the world a rare opportunity to influence students’ already established enthusiasm in gaming, and in order to reform education and promote healthy development, they must utilize them. They knew enough about digital games and how they worked to recognize their promise, thus the brainstorming began.

online gamingThey considered the veracity of young children being truly immersed in this world of video games and the play free online games craze already, so that when they introduced these children to kindergarten and instituted a no video games allowed rule, they would lose these kids, and lose them quickly. Experts additionally recognized and admitted that the same holds true for pupils of all ages, for online gaming constitutes a major portion of their lives.

The educators, scientists, and other experts had quite an endeavor before them, but the enormous responsibility of introducing gaming into the educational system, and the following impact it had for the potential of creating either positive or negative outcomes, could not deter them.

Presently educational games have an inroad into not only K through 12 and beyond, but in various industry and organizations as well. These games not only introduce young students into everyday basic necessity skills but are launching senior students into the skills required for the 21st century.

Funny games with recognizable characters develop motor skills along with eye hand coordination for the young students and instruct them on hygiene and health issues while utilizing colors. Sesame Street’s educational game Color Me Hungry teaches the importance of eating your colors by choosing fruits and vegetables to be included in meals. The game Germinator teaches children about germs and the healthy reasoning behind good cleanliness habits, for example.

Students in middle school are being taught diverse aspects of science through the development and implementation of numerous educational games. CBS, the American Academy of Forensic Sciences, along with some additional major contributors, collaborated together with funding provided from the National Science Foundation and developed a game named CSI: Web Adventures. In this game, students are introduced to forensic sciences based on actual cases from the hit television show.

While playing the game, students do DNA testing, identify fingerprints, tire tracks or perhaps footprints left behind and conduct interviews with suspects while trying to solve the case. This role playing enables students to really identify with sciences in a way that textbooks alone are incapable of producing.

Beyond schools and higher learning institutes, even the military has enveloped educational games as a viable training method for their soldiers. The video game entitled Doom was re-scripted in concerted effort by its developers and the military, enabling the armed forces capabilities to teach their trainees in real time virtual combat situations, in preparation for actual wartime battle.

What technology brings to the educational games table is an almost infinite opportunity to practice what has been taught that no other method could accomplish. As a result, these educational games further engrain the lessons in students’ minds while causing learning to be downright fun.

The bottom line is that digital, video and online games will continue to advance and be utilized as a teaching tool in classrooms and within a myriad of teaching platforms.

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Announcing the popularity of the online game is not like dropping a bombshell. Just about every form of mainstream media has broadcast a plethora of headlines discussing internet games, flash games, addicting games and the like. However, exactly how far the long arm of gaming extends may astonish you.

When one hears the phrase “online game” they automatically imagine casual and hardcore gamers spending hours at their computer, television, or on their cell phone competing in sports games, transforming into strange characters in MMORPG (massive multi-player online role playing games) or quietly engaging in solo player games for some stress relief.

play free online gamesThe online game trade is far more outreaching than what we have already envisioned. Online gaming has crept into numerous sectors of commerce and broad spectrums of organizations are brainstorming methods in which to utilize the mammoth popularity of Internet games. Annual summits are being held worldwide to discuss and strategize how various businesses can design and incorporate online games into their daily business routines.

The movie industry is keeping an eye on top grossing movies so they can design an online game that will integrate particular movie scenes into these addicting flash games with hopes of cashing in. Online magazines like Cosmopolitan are including addicting games for reader online recreation reminiscent of newspaper crossword puzzles.

Major corporations such as IBM are developing and utilizing flash games for daily communications with assorted headquarters located in various countries, as well as for engineering, designing and analysis purposes. The employees actually get to play in an online game with one another all day in virtual worlds as they test theories and develop strategies. Now there is a career position worth drooling over, right?

The health field has also become involved with the online game industry and has groups of medical research teams collaborating with innovative flash game designers to create games wherein children can spend hours having fun playing while radically improving the outcome of their health related issues.

This unified effort has brought forth flash games that encourage kids to be more diligent with their treatments for cancer by educating them about their disease and quite possibly saving their lives. Additionally, they have designed games that enlighten children about asthma, resulting in fewer treatments and less instances of school absence caused by asthma attacks.

Even one of the initial groups of town criers lamenting the damage that online games and addicting games were causing our youth has jumped on the bandwagon of gaming. The education field now also incorporates digital games into their curriculum starting with preschool and weaving right on through to universities. Perhaps the old adage of if you cannot beat them, join them holds true in these cases.

It is however perfectly logical as children are choosing to play digital games for hours during their leisure time. On an average day, children spend as many hours engaged in media activity as they spend in school and at least seventy five percent of American kids play computer, video, and play free online games.

Anyway you choose to view an online game, you simply cannot deny the fact that their tentacles are far reaching not only globally, but are appearing on scene of just about every facet of life as we know it. Online games no longer carry the stigma of having a reputation as promoters of violence and mayhem, but have spread into the hearts of humankind as a normal, helpful and acceptable way of life.

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In the world of online gaming, there has been nothing as well received, popular and in high demand than when flash games arrived on scene and were newly introduced. They truly set internet game sites ablaze. You can now compare fans of these addicting flash games to baby birds squeaking piercingly with beaks wide open in anticipation of their next meal. Additionally, online game developers are just as diligent as mother bird in delivering those anticipated goods!

The motivation for internet game developers and website owners continuing to generate original, innovative and out of the box flash games is blatantly obvious. Online games are not only addicting games, they are a multi-billion dollar business with sales even surpassing those earned from the movie industry.

play internet gamesFurthermore, the entirety of flash games incorporate Adobe Flash, formerly identified as macromedia flash, a multifaceted media platform allowing for animation of graphics, audio, and video all rendered with smooth fluidity. Flash games bestow online game players the splendid ability to interact not only with these enthralling games themselves, but with one another, player to player.

MMOG (Massively Multiplayer Online Games) and MMORPG (Massive Multiplayer Online Role Playing Games) are omnipresent throughout the World Wide Web and are responsible for birthing the social networking online game and bringing them not only to the forefront of the virtual world, but making them the most beloved of all online games.

Even though some extreme scientific experts claim that these social multiple player internet games are the enemy to society causing lack of social skills, the increase in these online games players and play time involved continues to ascend. While not debating expert opinion, it is safe to say that statistics on both popularity and profit regarding flash games, affirm the contradictory opinion sustained by modern culture, pronouncing said flash games to be delightfully entertaining and deliciously addicting games.

After all, how could one glean pleasure from addicting games of race car driving without hearing the revving of the engine, screeching of the wheels or cheering from the crowd? Without seeing numerous competitor’s cars being overtaken as they are passed on the left and right, without viewing multi-vehicle pileups caused by a daring move? And most exhilarating of all, see the finish line stripe being crossed first, without flash games?

Likewise, how could someone enjoy the thrill of addicting games of fictional adventure without being able to experience panoramic views of unchartered terrain discovered in remote galaxies and become familiar with obliterating evil alien creatures from outer space as they spot strange unidentified flying objects attempting to overtake their own craft? How could they observe and perceive the sound of the sonic boom as the foreign spaceship explodes? Or watch the whir of a score rise so fast it appears as merely a blur, all without flash games?

Any gaming enthusiast will, upon asking, validate the credibility and exhilaration of engaging in flash arcade games, educational games, shooting games, and science fiction games for example. There is no doubt that there has been an utter revolution in addicting games since the advent of flash games in cyberspace.

There are no age groups or categories of interest that internet flash games do not cater to and nobody is more enamored by all of this hoopla created around them than addicting games players and those who ultimately profit from them. So what is your favorite addicting flash game?

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Why do online games turn into addicting games? Why do flash games and the like have us uncontrollably hooked, desiring to give up other pleasures like chocolate and other delectable aspects of our lives before we would relinquish playing them?

Before we delve into the logistics of the addicting games phenomenon, perhaps we should understand exactly what addiction is. Saunders Dictionary of Medicine defines addiction as “physiologic or psychologic dependence on some agent with a tendency to continually increase its usage.” Yes online games are a habit inducing dependence, but the billion dollar question is why!

addictive online gamesA possible source of addiction could be a result of a chemical imbalance involving the neurotransmitter dopamine which is directly related to our ability to experience ecstasy, exhilaration, and anxiety. Or overproduction of adrenaline could be the culprit, a hormone that mimics the function of dopamine and behaves identically, producing physical stimulation while evoking certain emotions.

In situations involving emotional anxiety like fear, excitement or anger, adrenaline glands naturally inject adrenaline as a coping mechanism, producing a natural high similar to the natural high one experiences after running or sexual activity. Adrenaline overproduction could cause the body to habitually need this stimulation as its only form of excitement and pleasure.

Now to answer the question that is probably in the forefront of your mind about now, what does all this medical terminology have to do with any online game, flash games and addicting games? Since adrenaline overproduction might cause persons to habitually crave it, people will search out high adrenaline producing activities like playing online games. Online games, flash games and internet game developers are well aware of this fact right along with the companies that hire them to be innovative and create them!

The online game is intended to be an addicting game. Not necessarily addictive in the medical sense of the term, but game designers are always searching out ways to make online games more interesting to increase the amount of time people will invest in playing them. They want you to never cease playing once you log on or enter in.

Consequently, addicting games are designed to be just complicated enough to be marvelously challenging, allowing players to achieve little accomplishments that coerce them to continue playing. Therefore, the blueprint of addicting games is comparable to the design of casinos, which always allow players to have small wins interspersed among losses that will entice them to continue playing. All addicting games in the online gaming world have an element intended to hook players.

For example, flash games usually have a timed environment which compels the online game player to play repeatedly, trying to beat the fastest time. Whereas role playing online games incorporate an element of attachment via allowing players of these addicting games to create their own characters with unique individuality which causes an emotional connection keeping them returning repeatedly.

Massive multiplayer role playing games are also addictive in nature due to never having an ending, no high score to surpass. They’re like a never ending online story with the player being a co-author who will never reach a conclusion or like an ongoing saga such as a soap opera and we all know how addicting those are!

Whatever the habit forming trait, the most endearing aspects of addicting games is that the totality of them are fun, entertaining and give online game players just the fix they were hungering for.

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Never before has the internet been the entertainment capitol of the world, however in the past decade internet games with free games online in particular, have the world’s population swarming to the web as bees to honey and if you ask any online gamers they will undoubtedly proclaim that the rewards of playing internet games are even sweeter than honey. Furthermore, viewing sites reminiscent of Facebook that offer free games online, compare to watching a beehive’s frenzied activity.

Recent years have seen a rapid growth in intellectual interest in internet computer games also, especially online games. For example conferences, peer-reviewed journals and bodies of academic organizations have emerged and matured around the world. This interest in online games crosses numerous academic fields, including computer science, cultural studies, media, psychology, economics, sociology, geography, history, and education with multitudes of online games continuously being designed, programmed and improved upon. With internet games netting over twenty five billion dollars in annual revenue, the explanation for this phenomenon is rather logical.

internet gamingThe expression “free games online” is somewhat deceptive, appearing as though excluded from the money earning category at first glance however, do not be bamboozled. Free online games are generating colossal amounts of revenue via offering game players various options for purchasing objects or methods to assist in time saving advancements throughout these free online games.

Internet game owners indubitably rely upon the competitive nature within enthusiastic online game players for profit as well as the psychological factor which focuses on spending minute amounts of money via micro transactions within free games online as opposed to paying for monthly subscription internet games. Nevertheless, the totality of monies spent on small transactions within free online games frequently exceeds amounts spent on the more expensive subscription internet games.

Farmville is among the social networking genre of free online games and involves farming and all that the expression entails in areas of growing and harvesting crops and raising livestock. These internet game players invite friends and family to assist in chores and gift giving for achieving higher levels within the game and by earning farm coins to purchase necessary items, or via real money transactions for additional farm coins which is where the profit venue is incorporated.

There is also a free games online genre of massive multiplayer online role playing games including an internet game entitled Puzzle Pirates which is open ended and community driven. These online game players take on the role of a pirate adventuring on the high seas and pillaging money from roaming enemy ships with a modus operandi being centered on completing puzzles but also incorporating micro transactions for the internet game developers financial gain as well.

It is no point of wonderment that online games and especially play free online games have recently skyrocketed to the pinnacle of the leading technological edge of the entertainment sector with no indication of slowing any time in the near future.

Especially when taking into consideration the actuality of internet games now attracting hundreds of thousands of players, who collaborate and compete in lag free and visually rich environments while simultaneously employing an assortment of data manipulation, online communication paraphernalia and most monumental of all, methods for game owners and creators to amass billions of dollars in profits.

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